Re: Space Crusade 'Points match'

Posted by MortiS-the-Lost on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-Points-match-tp6749564p6886849.html

Thank for your very well thought out input Vega

Sorry it's been so long between you posting and me replying to you - you might be pleased to know that in that time my group has played a few games using your suggestions

We normally play with standard 5-man Squads of 1 Commander, 3 Bolter Marines and 1 Heavy (35 points)

After considering game play effects we decided that Equipment Cards should be 10 points and Order Cards 5 Points

Giving us 35 points of troops plus 1 equipment card (10 points) and 1 Order Card (5 Points) = 50 points per starting squad


Interesting side note here – the Terminator Armour rules in WD134 state that you can equip your squad with Terminator Armour in exchange for 4 equipment cards – so with a little maths that I haven’t done yet we can figure out how much a Marine in Terminator Armour should be worth when the Alien player kills one (which then leads onto the possibility of Chaos Terminators!)

(ok, ok I'll do the maths)

Hmm … so … 4 Equipment cards worth 10 each = 40
So divide that by 5 marines = 8
and finally add that to basic marine costs:

Terminator Commander 10+8 = 18
Terminator with Storm Bolter 5+8 = 13
Terminator with Heavy Weapon 10+8 = 18


Since killing a Marine armed with the extra Heavy Weapons from the Mission Dreadnought doesn’t earn the Alien Player any extra points beyond that of killing a Marine with a Heavy Weapon from the original game, we've kept all Marines with Heavy Weapons at the same points costs

The Mission Dreadnought rulebook has the Tarantula valued at 10 points for the Support weapon and a separate 5 points for the Marine Gunner (which of course has to be killed separately) which is not really enough for the Tarantula as it's rules stand (even considering the disadvantages), but I've got a mind to tweak the Tarantula's rules a little because IMHO it's a little too powerful - for instance I think it should increase the Gunner's AV to 3 rather than 4, the Tarantula's own AV should be 3 or 4 and it's Move should be 4 rather than 6

As for the Alien side of things we thought it best to keep the points 'pool' for the re-enforcements separate from that of the main Blips to stop unscrupulous Alien players spending it all on Blips to get more than their share of large and expensive monsters on the table from the start.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~