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Re: First quest in a campaigne

Posted by MortiS-the-Lost on Sep 06, 2011; 12:03pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/First-quest-in-a-campaigne-tp6762400p6763632.html

In my group's games each piece of furniture is individually searchable as well as the room itself which represents things the dead monsters might have been carrying and so on.
To indicate what has been searched for treasure we place 'Looted' counters on items of furniture and 'Room Looted' counters on the Floor.

As for having default starting treasure for each quest - we don't bother as our continuity is character based - new character start with only their basic equipment and characters that have been used before of course retain all their Gold, Potions, Equipment and in the case of our games EXP too.
If your worried about a quest being too difficult for a party of new Heroes it's easy enough to 'scale' any given adventure to the abilities of your Heroes by taking away or adding to the number of monsters in each room (or swap them out for other monsters) and putting in extra healing potions or Traps.
For instance lets say you have a room with a Troll in it and a table and cupboard - to make the encounter easier replace the Troll with a weaker monster like an Ogre or a Black Orc and put a healing potion in the cupboard and maybe another one hidden under the table. To make the same encounter harder add a second Troll or have it accompanied by some Orcs, put a useless item like half a brick in the cupboard or have a Spear Trap go off when the Heroes open it

'Boss Monsters' can be 'scaled' by altering the number of Body Points, giving them extra equipment or magic items and/or special rules.
For instance if the dungeon is ruled over by an evil Warlock, you can make it an easier encounter by giving him less spells and lowering his Body Points. To make it harder simply do the reverse - give him extra spells (maybe one that lets him summon monsters to his aid) and increase his Body Points, maybe give him a magic sword to adds to his Attack too.

Keep on playing a let us know how your next quest goes!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~