Posted by
messyart on
Aug 31, 2011; 8:28pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Scenarios-Narratives-tp6748045.html
So, the games played of my zombie game have gone.. Fairly well. Balancing has been needed on one or two things, but in all it's been successful on the tabletop.
Now, I need to help speed up game plans. I have had to conjure random plans merely hours ahead of time for game scenarios, and have long since wished to have a thread, or even just one post that has a dedicated list of plots for games.
Scenarios:
Rescue;
Survivors are tasked locating, protecting and escaping with, any number of "civilian" survivors.
Salvage;
The survivors must locate and procure items of value/ importance such as fuel, medical supplies or food.
Extermination;
A set amount of zombies start on the board at the start of the game, and the survivors must kill every last one of them.
Capture;
The survivors must claim and protect a valuable area.
Defend;
The survivors start in a defendable building/ area and must hold off zombies for a set number of turns.
Narratives: (Reasons for scenario, sub-missions, characters met, etc)
"The lost Trader";
A lone trader has been trapped in the area and would appreciate being saved. Gives special bonuses at the end of the game, decided by the GM (Half prices on all equipment bought before the next game, for example]
"Car's run out..";
Goes well in salvage missions, the survivors have been travelling in a vehicle of some sort and it's running out of fuel. They must locate a source of whatever fuel might work. The board has at least 6 barrels placed over it. Any survivor within 1" can check to see if it's "the right stuff". Roll a D6, on a 6 it is the fuel they need. Carrying it will half their movement. It must be dragged back into contact with the vehicle to be used.
Yea, more will be great.
Mankinds first mistake; Questioning why those around him, are dying.