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Re: Monster Weapons for HeroQuest

Posted by MortiS-the-Lost on Aug 12, 2011; 7:19pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Monster-Weapons-for-HeroQuest-tp6672834p6681501.html

uncle phil wrote
If you want this conscisent with the WH world it should really be "Black Powder Musket", (Hakbut in Reikspek, according to my old Warhammer Armies) which gives you the option of later including a Black Powder rifle, perhaps as a treasure found in a quest.

Because of the rifling black powder rifles were generally slower to load, since it was harder to force the bullet down the barrel. There was also a greater chance of fouling so it needed to be cleaned more often between shots.
As noted in the text these are simplified and generalised rules weapon rules designed for a GM to quickly apply to models from their base stats - the Black Powder Rifle rules covers a range of similar weapons (everything from a arquebus to a advanced Dwarven rifle is going to look similar on a model and will behave in a similar way on the table top) distinct weapons like Hochland long-rifles, Empire Repeater Handguns and so on have their own rules in the hands Heroes (as do special Skaven 'Warp-lock' weapons in the hands of the special troop types that use them) but the difference in loading time between a smooth-bore and rifled musket makes little difference in game terms for system like HQ
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