Re: Nuadha's Tome of Terrors - New Monsters for Heroquest
Posted by
MortiS-the-Lost on
Aug 10, 2011; 3:51pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Nuadha-s-Tome-of-Terrors-New-Monsters-for-Heroquest-tp6666938p6672953.html
Interesting stuff here!
Nuadha wrote
Some other Goblin Variants I use
Goblin Spearmen- Can attack diagonally and have 2 defense dice instead of 1 since they have a small shield (I use the Warhammer Quest goblins for this)
Goblin Archer- Only 1 attack die (from a dagger or a ranged attack from a Goblin Bow) instead of 2 (again WHQ figure)
Goblin Shaman- Goblin Stats, but 3 mind and the following spells: Ball of Flame, Fear, Sleep (I have a few shamans, but mainly use the one that came in the WHQ Orc Quest supplement.)
Goblin Boss- For generic "bosses" of any race, I tend to add one to each stat (including body and mind).
Looks like you've had very similar idea to the ones I use in MortiS Quest - reading this post last night reminded me I've been meaning to post
These RulesI like the simple mechanics you've used for the Goblin Fanatic, but IMHO they should do a lot more damage with the huge Ball and Chain - perhaps 4WCD? after all they are supposed to super strong because of all the Madcap Mushrooms in their system

they are also supposed to not feel pain either so I'd consider upping their Defend and/or Body Points. Random movement might also be an interesting rule to give them, meaning there is an added element of danger for other monster's that get in the way because they never know quite where the fanatic is going!
Your Giant Scorpion rules are great too - brilliant use of the Poison rules, the only change I'd suggest is upping the Defend to 3WCD to represent their armour-like chitin
Keep the new Monster's coming!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~