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Re: More Sewer Adventure Ideas

Posted by uncle phil on Aug 09, 2011; 9:28am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/More-Sewer-Adventure-Ideas-tp6666023p6667485.html

Toxic Waste  All those Alchemists, Wizards, Clerics and potion makers must make the occassional mistake, and with no adequate COSHH regulations on the Warhammer world they probably do throw them down the drains. Who knows what effects such things will have on the inhabitants of the sewers or what partially successful attempts to create magical life or familiars might be found down there.

What the Fimir? Fimir like dark and damp environments so it may occur to a Fimir raiding party that sewers are a great way to enter a city and steal women. Loot women from a village and everyone notices, possies are formed and so forth. In a big city no one really notices if a barmaid or seamstress disappears.
Fimir raiding parties always include at least one Dirach so some rules for Dirach magic will be needed (Remember, Fimir are Evil, not Chaotic). Fimir are strong swimmers so will be able to cross bodies of water or hide beneath them.