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Nuadha's Tome of Terrors - New Monsters for Heroquest

Posted by Nuadha on Aug 09, 2011; 4:29am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Nuadha-s-Tome-of-Terrors-New-Monsters-for-Heroquest-tp6666938.html

I've added a lot of custom monsters to my HQ games over the years and thought I would start writing them up to share with everyone.   So for those who are interested, I will start with one of my favorite little beasties:   The Goblin Fanatic.    Please don't mind the paint job on the sample pic.   He needs to be finished, since he had paint slapped on him for a game years ago, but still needs much work.   He was also recently re-based on the Victix bases, but other than a quick light washing of grey, the base hasn't been painting.    I thought the grey wash may look good, but it doesn't.

Goblin Fanatic


Attack: 2 WCD (Special)
Defense: 1 WCD
Body: 1
Mind: 1 (however automatically fails any "smarts tests")

Special Rules: The Fanatic always moves and then attacks; never the opposite.    The Goblin Fanatic madly swings a giant metal ball and chain, rolling 2 attack dice to all figures (friendly and foes) that are adjacent to him at the end of his move (including diagonally adjacent figures).      He will move to get as close to many heroes as possible.    After he has rolled attacks on all of the adjacent figures, he will roll one attack die against himself.    If he hits himself he can not defend against the hit and is dead.   (In other words, he has a 50% chance of dying every time he swings his weapon.    The life of a fanatic is short but wild ride.)

Zargon/Morcar uses: I tend to replace one or two goblins in every heavily Orc/Goblin quest with a fanatic to give a little variety to the goblin-killing.       Depending on how good the party is, depends on where I replace him.    A group that need more challenge, I will replace a goblin that sits in a place where he is likely to be able to get in base to base with a lot of heroes.    A group that needs less challenge, I will replace a goblin in a narrow corridor where he is actually less of a threat than even a regular goblin since if he only attacks one hero, he is only as dangerous as a regular goblin and is also likely to kill himself.    I mainly like to use this monster to add some levity to the game, so I describe the goblin's mad jumping and swinging and incoherent babbling.

Some other Goblin Variants I use
Goblin Spearmen- Can attack diagonally and have 2 defense dice instead of 1 since they have a small shield (I use the Warhammer Quest goblins for this)
Goblin Archer- Only 1 attack die (from a dagger or a ranged attack from a Goblin Bow) instead of 2    (again WHQ figure)
Goblin Shaman- Goblin Stats, but 3 mind and the following spells: Ball of Flame, Fear, Sleep  (I have a few shamans, but mainly use the one that came in the WHQ Orc Quest supplement.)
Goblin Boss- For generic "bosses" of any race, I tend to add one to each stat (including body and mind).