Re: Diagonal movement in HeroQuest (and other games)
Posted by
MortiS-the-Lost on
Jul 31, 2011; 3:48pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6638476.html
Nuadha wrote
What I wonder about with the corridors is how heroes can fight in the corridor if noone can end up in the half-squares. Unless you have a staff or longsword, you can't attack diagonally.
Ah, now that was a slight over site on my part due to having a huge system of house rules - under the 'MortiS Quest' system any weapon can attack diagonally us long as there is nothing in the adjacent squares either side of the diagonal. Long Staffs, Spears, Halberds and other Pole-arms (reach 1 weapons) break this rule however and may attack past occupied squares on a diagonal or 1 square away 'through' a square occupied by a friendly model (pikes use the same rules but have a reach of 2 square and cannot be used inside dungeons). These rules were adapted from the late 2nd edition AD&D 'Combat and Tactics' book.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~