Re: Diagonal movement in HeroQuest (and other games)
Posted by
MortiS-the-Lost on
Jul 29, 2011; 10:45am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6633037.html
guzzi wrote
What about Into The Sewers, many of the passages are made up with "half squares".
For the narrow diagonal paths by the sewer channels I use the following rules: Models can move through but cannot finish their moment in a square that is part wall and part floor, however models can finish their movement in a square that is part water and part floor and are still considered to be standing on the path and not in the water.

^
the Dwarf may finish his movement in the 'half square' created by the water (because the water doesn't 'occupy' the square). The Skaven cannot finish his movement in the 'half square' created by the diagonal wall (darn cheating Skaven!
)
Sjeng wrote
I'm going to use this!
Sjeng; feel free to use the diagram above in your quest book
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~