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Re: Diagonal movement in HeroQuest (and other games)

Posted by Sjeng on Jul 29, 2011; 6:36am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6632527.html

MortiS-the-Lost wrote
 Well here's my alternative solution: allow models to move through but not finish their movement in the 'half squares' created by the diagonal walls. Basically treat the 'half squares' like a square occupied by a friendly model. This means models can zig-zag their way along diagonally corridors.


A: Incorrect Movement! the Dwarf cannot finish his movement in the 'half square' created by the diagonal wall
B: Correct Movement! the Elf has moved through the 'half square' and finished his movement in an empty square
This is exactly what I used for the Sewers questbook, except for the not allowing them to stop in half a wall, but that is actually a very good idea. I'm going to use this!
That way, it's basically still moving in straight lines, and not diagonally, so it can't be abused.
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