Re: Diagonal movement in HeroQuest (and other games)
Posted by
Marchomer on
Jul 28, 2011; 4:45pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6630349.html
As I already said on Facebook, Mortis, you're right, the 1,5 counting doesn't work in the same way of the AD&D 3.x system (the even-odd system).
Absolutely, the "Normal Movement" is the neatest one, the "Diagonal Movement" is the worst one... too unbalanced, the "D&D system" is more accurate than the others but as you said it could generate confusion.
Anyway I still prefer the D&D system (even if not the neatest one), because this system guarantees a good accuracy. Let me explain why with an example:
If there was two Skaven in the room moving in two different directions, one of them in diagonal (Bishop) and the other one in straight line (Rook), without the D&D system the distance covered by the two Skavens, will results different. Using the "Diagonal Movement", the Bishop Skaven will be too fast, and using the "Normal Movement" too slow.
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +