Re: Diagonal movement in HeroQuest (and other games)
Posted by hydrosqueegee on Jul 28, 2011; 3:24pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6630228.html
if characters can move at 1.5 per diagional, of course they're going to move further with less movement than limiting to pure ajacent moves. if you compare the distance in a pure centimeter measurment, it works just fine. it takes a meandering 12cm path with ajacent moves to get to the target square in your example. in the 1.5 diagional example you move 9.5cm in a more direct path.
so diagionals allow a more natural path for characters to follow. the only simple rule is to allow ajacent movement only. for a little added realism and a smidge more complexity, diagional at 1.5 or the 1, 2&3 rule works nicely.
I must admit I have never run a game with diagional movement, but I will use the 1.5 when I do.