Re: Diagonal movement in HeroQuest (and other games)
Posted by
MortiS-the-Lost on
Jul 28, 2011; 2:09pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6630002.html
TheIrda wrote
I guess that the Machomer one is not too bad... I mean, the 1st diagonal is at 1 mov, the second at 2... then again 1 in case of a 3rd mov.... should not be too complicated.
on paper (or the screen in this case) it is simple, but I find it's very easy too loose count of odd and even squares of movement during a game - my method leaves no room for doubt
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~