Re: Diagonal movement in HeroQuest (and other games)
Posted by
MortiS-the-Lost on
Jul 28, 2011; 1:57pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6629944.html
Here are 2 move examples show the huge difference abuse of diagonal movement can make

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Legal Movement: the Skaven moves in much the same way has he could in open space
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Illegal Movement: the Skaven uses much less movement (note how the Skaven is able to 'skip' round the 90` corner too)the 1.5 movement rate for diagonals is another good idea but it does add extra maths to the game and still of course requires horrible diagonal blocking rules - my rules are all about keeping it simple and playable
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~