Re: Diagonal movement in HeroQuest (and other games)
Posted by
Marchomer on
Jul 28, 2011; 1:48pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6629928.html
hydrosqueegee wrote
after thinking about the dribble I just posted, I did some math. the perfect correct answer is 1.5 movement per diagional on squares. and keep the rule that 2 adjacent monsters block the diagional. its a little more complicated, but the GM is suppose to be vigilant against abuse, right? right?
Totally agree, both for movement and blocking monsters. I usually use this system.
This is the AD&D 3.x method, that is to say: "The even diagonal squares count as two squares" (so the counting of the squares in diagonal movement is: 1, 2-3, 4, 5-6, 7...).
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +