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Re: Diagonal movement in HeroQuest (and other games)

Posted by hydrosqueegee on Jul 28, 2011; 1:17pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Diagonal-movement-in-HeroQuest-and-other-games-tp6629531p6629824.html

for simplicity sake I think the best system is just to allow diagional movement at the regular 1 movement cost.   the perfect squares are tough to justify movement by the corners touching, it doesn't make sense logically.  it makes more sense to visualize little circles in the center of each square that the character stands on.  its also easier to get the feel with circular bases.