Re: wizard underpowered?
Posted by
MortiS-the-Lost on
Jul 26, 2011; 4:27pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/wizard-underpowered-tp5924694p6622838.html
Swiftblade wrote
He can kill anything with 1 body at any range with no LOS with 5/6 chance. With LOS he can kill anything with 1 body with a 35/36 chance (assuming he has fire spells).
Yes but in the original game the Wizard can only cast Fire of Wrath and Ball of Flame (and any other spells for that matter) once per a game - if he rolls badly or in the case of Ball of Flame if the target rolls slightly better than average - the spell is wasted. Compare this to the amount of damage the other Heroes can do each and every turn!
Yes most of the spells are powerful, but they are all one use only which diminishes any advantage they give quite considerably. Over all unless your playing a very short quest with very few monsters (and stack that with the broken UK version in which all the monsters had 1 Body Point) the Wizard runs out of offensive spells and becomes useless before the end of the adventure
Swiftblade wrote
Even without spells, the staff gives him 2 attack, the rest of the spells combined make him almost unkillable imho.
yes his mediocre Attack of 2 means he can toe-to-toe with the smaller monsters and if he rolls average and the opponent doesn't he can kill them
However 4 body points means a 2-3 good hits from most monsters will kill him pretty quickly and his inability to wear armour means he's stuck with Defend 2 in later Quests and things like Chaos Warriors, Ogres and 'the boss monsters' from the expansions will kill him in 1 hit if he's unlucky with his Defend roll (if you only ever play 1-off games you might not have this problem though) - the solution is of course as any Roleplayer worth the paper his character is written on will know is to keep the Wizard out of close-combat and with such a limited supply of spells as in the original game this means the wizard will spend many a turn doing nothing while the rest of the party deal with the monsters - of course healing the party up after fights is a useful thing to do, but there are only 2 healing spells and both will only heal 1 Hero - once the party have accumulated a few healing potions the wizard is almost obsolete
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~