Re: New special zombies ideas;

Posted by messyart on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/New-special-zombies-ideas-tp6614632p6616273.html

"Cyber"zombie

Not truly cybernetic, moreso corrupted by metals absorbed by the spreading virus. The Cyberzombie has an obscenely thick weave of metallic compounds within its' rotting flesh. Weapons are occasionally assimilated in a "useful" manner.
Sometimes, they merely make the creature more volatile when killed.

They are a "Boss" zombie, on par physically with a Tank, but even more resilient. They're slower, however, as the metallic frames hinder their movement. Usually.
Occasionally, the levels of mutation with reenforce their musculature, greatly enhancing their gait, and turning them into a wrecking ball.

They are an incredibly rare Boss, but when they turn up, survivors will never forget them.
Upon arrival, roll D6..
1-2 - Crippled
It will be slower, less capable in combat and have no ranged weapon. The creature has mutated beyond what the old physical body could "cater" for. It is extremely resilient, but is utterly useless in combat.
M-2 | Ws-2 | Bs-0 | S-4 | T-5 | W-3 | I-1 | A-2 | Ld-10 | 5+ armour | £30/ 30 exp
Two close combat weapons (A+1)

3 - Enhanced physique
The creature is faster than it should logically be, but as a result, is slightly less resilient than other forms of the mutation. It hits hard, and is difficult to take down with basic weapons.
M-8 | Ws-3 | Bs-0 | S-4 | T-3 | W-3 | I-5 | A-3 | Ld-10 | 5+ Dodge | £60/ 70 exp
Two close combat weapons (A+1)

4 - Melee
The metal morphs have created scything blades of steel, whips of flesh and wire and a spiked, barbed sort of hair over larger patches of its' flesh that deter attackers in melee. It is slow, on par with a Cleaver, but more resilient.
M-4 | Ws-4 | Bs-0 | S-6 | T-5 | W-3 | I-3 | A-2 | Ld-10 | 4+ armour | £60/ 60 exp
Counts as being equipped with a Chainsaw

5 - Ballistic
Capable of firing weapons formed into its' limbs and trunk, thus mutation uses the ability to cripple and debilitate fleeing survivors. It's an incredibly tough creature.
M-2 | Ws-1 | Bs-3 | S-4 | T-6 | W-5 | I-1 | A-1 | Ld-10 | 3+ armour | £100/ 90 exp
Counts as carrying the following weapons;
Military flamethrower, Civilian machine gun, Pair of Single-handed shotguns, Pair of single-handed SMGs.

6 - Explosive
The chemicals absorbed have created a horrifically explosive soup within a steel shell. When shot at, it always has a chance of erupting, giving a good chance of shredding anything nearby in a wave of shrapnel and fire.
It will be the most vulnerable form of Cyberzombie, but ultimately the most dangerous as close quarters. The blast WILL hurt other zombies.
M-4 | Ws-2 | Bs-0 | S-4 | T-3 | W-2 | I-1 | A-2 | Ld-10 | 5+ armour | £50/ 60 exp
When killed, it explodes just like a C4 charge.

None of them can sprint.
Mankinds first mistake; Questioning why those around him, are dying.