Posted by
TheIrda on
Jul 22, 2011; 8:42pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/What-is-better-for-Solo-Play-tp6582315p6611766.html
Hello,
as promised here I am with my little comparison of Warhammer Quest and Castle Ravenloft.
I'd like to start saying :
- Both have been real fun
- I've played only one game with both products, so my review is far from being complete and dept
- my knowledge of teh rules was not really deep, so maybe I've done some mistake ( I'm sure I have :) )
Warhammer Quest :
As it is quite impossible to find the game on the market I've used tiles, cards and miniature from PDFs, cut and glued . So the quality of the material was quite low.
I've played the "save the prisoner" mission, that has no special ruels, with the 4 standard player. The comment is "Magic Rules!!" -. the game has proceeded quietly ( only 2 rooms) before theObjective room, that, on the other hand, was quite full : 6 Orcs archers, 6 Orcs Figther + 1 minotaur . Luckly the Wizard had Fireball as a spell, nd all these monster in a so small space were perfect for burning like a torch. 2 fireballs and a fire bomb, and the most was done. I saved the prisoners and won the adventure.


Castle ravenloft :
I have the original game so material quality was much higher :)
I've played mission 2, the one where you have to find the icon of Ravenloft and leave the dungeon, using a group of 4 players : wizard, cleric, fighter and rogue. What to say : no bore at all. The monsters appers constantly, encounters are usually a real pain, and sometimes also treasures are not so nice ( like eagle eyes... a treasure that make me discover a new tile with a monster on it... and it was a treasure!! )
I 've found the chapel tile, but the party was already near to the death, and I draw an event card making each player taking 1 damage for each monster he control. That was the end of my adventure.


So, as already said it was real fun on both games but my choice, as solo dungeon crawl is Warhammer Quest.
CR can be played solo, only if you use onlu 1 character... otherwise, for each Character you have :
- characted card
- 5 powers
- 1 treasure
+ all treasure nad monster found during the adventure...
If you look to the piture it was quite a mess... impossible to really leverage on that... maybe after you have played many games so that yo ureally know all the option for each warrior...
Also the explore at each round or event will occur seems to me too much... I would have preferred something based on dice roll, but that is something easily done with house rules.
On the other hands I see WHQ really simple and linear. I also think that, in case I have to interrupt a game and recover it a couple of days later it will be easyer with WHQ than from CR. I also like the idea of Hazards and travels between adventures.
I will play another couple of games with WHQ to understand if this is really the game I was looking for ( even if I still have a voice in the back of my mind asking to adapt it to AD&D 2E :) )