Re: What is better for Solo Play
Posted by
MortiS-the-Lost on
Jul 14, 2011; 11:09am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/What-is-better-for-Solo-Play-tp6582315p6582759.html
Hello Mirko, welcome to The Lost and the Damned Forum

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TheIrda wrote
Now my time contraints are even tight and will remain so at least for 1 year. So I'm looking for a solo Dungeon Crawl system to spend my small time... and I'm really undecided between AHQ and WHQ.
Which one do you think will suits better for a solo campaign?
Out of those 2 I'd recommend Warhammer Quest for solo-play
WHQ quest wins out for solo-play because it's card based dungeon mechanic means that generating Dungeon Rooms/Passages, Monsters and Random events is just a matter of drawing cards from the top of shuffled decks, which makes the game play fairly fast, when compared to the time consuming process of rolling on page after page 'Matrices' that AHQ employs to generate every feature.
This card based mechanic also makes WHQ easier to expand and customise to suit your play style and miniature collection - just add more cards! in AHQ you'd need to sit down and re-write the Matrices for every little thing you want to change

The problem your likely to have with either game in availability - you will find both games rather difficult/expensive to get hold of in their original form, but with the internet being the way it is PDFs of the card components for both games are only a Google search away - as for miniatures if you collect miniatures already chances are you'll have enough to get started with and a quick browse around the forum here will soon point you in the direction of any miniatures you need to plug any 'gaps' in your collection.
It's also worth considering the dungeon crawler games that are currently available; CasTle RaVenLofT by WotC and Descent: Journeys in the Dark by FFG both support solo-play (and out of those 2 I'd recommend CasTle RaVenLofT for ease of learning the rules)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~