Re: new monsters!
Posted by
MortiS-the-Lost on
Jul 07, 2011; 5:01pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/new-monsters-tp6445678p6559119.html
LostamongtheBarrens wrote
I can't see any pictures of cards on that link, but what I do see a load of pictures awesome looking miniatures that should be posted in the
Fantasy Miniatures Section! Go! Post them! NOW!

LostamongtheBarrens wrote
I'm thinking my rats and leeces and centipedes may not have special abilities. Maybe poison or something for the centipedes if I can find a way to implement.
Reduce movement maybe but that doesn't seem like much does it?
Poison rules are easy to add - here's how it works in the new revised MortiS Quest rules (these rules should be easy enough to apply to normal HeroQuest with no hassle at all)
Poisoned Attack: if a [Insert Creature Name Here] makes a successful attack (causes at least 1 body point of damage) the victim must from then on roll a single WCD at the beginning of their turn - if a Skull is rolled the victim immediately looses 1 Body Point, if a Shield is rolled the victim suffers no damage from the poison that turn, if a Special is rolled the poison has run it's course and the victim is no longer poisoned and dose not need to roll anymore. This continues until the victim dies, the poison wares off or victim uses a Potion of Restoration or Poison Antidote.
also, if you like, poisons of particular creatures can have secondary effects like Paralysis or (as you suggested above) Reduced Movement
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~