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Re: AHQ-HQ

Posted by guzzi on Jul 04, 2011; 7:15am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/AHQ-HQ-tp6543453p6545162.html

I haven't played the Maze so far, preferring to work my way through the HQ quest book. As I said, I started with Sir Ragnar. I laid out the first part of the dungeon using the Exploration Phase, but with one passage section only. One Hero usually rolls enough on movement to reach the T junction, then, looking one way, roll on Passage Length matrix, Passage End matrix, Passage Features matrix. My features matrix reads; 1-2, Goblin Bowman, (at far end), 3-6, one door, 7 nothing, 8-10 two doors, 11-12 wandering monster. If a WM comes up, he attacks the hero exploring. With 1-2, or 11-12, this counts as GM phase, if any other roll, GM phase comes. GM phase Matrix. 1-2 Trap, 3-10 nothing, 11-12 WM. If 1-2, or 11-12, I have a matrix for the Heros, ie; 1-3 Dwarf, 4-6, Barb., 7-9Wizard, 10-12, Elf. This tells who falls foul of the trap or WM. Roll for suprise on the trap, 6+ he spots it, under 6 suffers the consequences. For the Trap, 1-6 pit trap, 7-12 spear trap. Assuming there is a door in the new section, a Hero opens the door. Room Type matrix, 1-8 Normal, 9-10 Lair, 11-12 Quest Room. If a Normal Room, my Room Contents matrix, 1-2 nothing, 3-4 one WM, 5-6 two WM, 7 three WM, 8 four WM, 9 Chasm, 10-11, Statue, 12 Treasure Chest plus one WM. My WM matrix reads 1-2 Goblin, 3-4 Orc, 5-6 Skel, 7-8 Mummy, 9Zombie, 10 Troglodyte,(Super Monster, 11 Werewolf (supermonster), 12 Chaos Lord Skel (supermonster). For WMs in Normal Rooms, roll for suprise, Heros First, then GM. top roll places monsters. Heros put them far end of room, GM up close & ready to attack. For the Chasm, one TC plus one WM far side. Heros roll one Combat Dice to cross. If a Skull, fall in, lose one Body Point, any shield OK. Kill the WM, search for treasure. My TC matrix. 1 Potion of Healing, 2 Potion of Battle, 3 Potion of Restoration, 4-6 roll on traps, 7-9 empty, 11-12 200 Gold.
For Lairs, I made up a matrix of normal HQ monsters, Quest Rooms same plus Special Monsters Matrix, my Troglodyte, CLS, Werewolf & Cave Troll. These are big strong boys, with strong stats & four body points. I gusee one could use the Ogres from HQ if you had them. One could have a Rooms Furniture matrix if wanted, I tend only to use the piece of furniture that serves a purpose in any given HQ quest at the moment. Usually in a Normal Room, with some WM from their matrix. Phew, well I hope that is fairly clear, any queries, don't be afraid.
Be sure your sins will find you out.