Re: AHQ-HQ
Posted by
guzzi on
Jul 03, 2011; 9:32pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/AHQ-HQ-tp6543453p6544226.html
What I do is look at the Quest I want to play in HQ book, then decide which main features to include in my AHQ Solo game. For example, the Sir Ragnar quest, I put him in the first Quest room on the Room type table, then set off with my little group, using the AHQ rule of rolling on the GM turn after the heroes have been. I have simplified the AHQ matrixs quite a lot, done away with the Hazard Rooms, put a couple of the best of them in a special matrix for Normal Room Contents, as I felt the AHQ normal rooms were a bit empty. Lets face it, most of the HQ rooms visited have Somthing in them, IE; monsters, treasure chests ect. I made up new WM matrix, Lair & Quest room matrixs, using my HQ monsters plus various others gathered over the years. Using the HQ monster ref. cards, and similar cards for my heroes, does away with a lot of the dice rolling in combat. I just use the HQ combat dice. I get to play HQ proper about once per month with a little group, as you say, its better with a GM if you can find one.
Be sure your sins will find you out.