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Re: AHQ-HQ

Posted by MortiS-the-Lost on Jul 03, 2011; 8:30pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/AHQ-HQ-tp6543453p6544067.html

Sjeng wrote
How do you play (A)HQ solo? If you look at the DM map, you already know everything in the dungeon. Spoils the fun.
Just liked to know.
AHQ uses modular board sections and thus the dungeon can be generated during play using by rolling D12's against a series of tables and charts which tell you how many Doors and Monsters, what furniture and which Corridors and Rooms to place as your Heroes explore. Rigid 'behaviour rules' tell you where to place monsters and what they do in combat

WHQ has a similar but much more refined system which is card based and thus a lot easier to adapt and add-to as your collection grows

This random dungeon generation allow the games to be played GM-less and/or Solo (but of course nothing compare to having a real GM set up the dungeon, describe the rooms and control the monsters)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~