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Re: HeroQuest 2.0

Posted by Marchomer on Jun 17, 2011; 4:56pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/HeroQuest-2-0-tp6476802p6487884.html

Nice to see an HeroQuest fan and active game designer like you here!
Mortis already said all that it must be said, but I want to be more precise about the spirit of my house rules (HACK).
You can consider it only like an expansion, so this isn't a stand alone game, I make this choice to make it highly back-compatible. HACK still is highly clung to HeroQuest.
By now I'm working on a new HACK game, with new spells, weapons and combat rules (as usual based on the HQ system, but this time it will be an independent game), I want to make a "dungeon, skirmish and battle game" playable with the same set of "scalable rules" (obviously I will post anything when I have an alpha edition).
I hope you can tell us some of your ideas and I hope some of the ideas already written in the forum will be useful for you too!

+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +