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Re: HeroQuest 2.0

Posted by MortiS-the-Lost on Jun 15, 2011; 1:26pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/HeroQuest-2-0-tp6476802p6478850.html

Hello, DarakuTenshi it's nice to see another wandering monster turn up here on The Lost and The Damned Forum
Please head on over to The Introductions Page and tell us a little about yourself and how you found us

HeroQuest 2.0 is an idea that many of us here aspire to ...

I my self have been working on making the HeroQuest combat system more adaptable to a variety of situations and incorporating rules from games like Dragon-Strike, Advanced HeroQuest, Warhammer Quest, OD&D and others to make a much more complete roleplaying game and adding rules which interact with my 3D dungeon terrain. This is the (in)famous MortiS Quest, which is currently being compiled into it's revised 2nd edition, making it into a much more publishable state which all going well you will see bits of slowly appearing on the here on Forum over the next few months. Marchomer has written his own set of houserules called H-A-C-K which incorporates a modified combat system inspired by Warhammer Fantasy Battle and includes Shrine and Fountain rules inspired by the Diablo computer games. LostamongtheBarrens also has his own ideas about expanding HeroQuest and is constantly looking for Rules for new monsters, while Billiam Babble is creating a series of  Dungeon Packs of his Awesome Floor Plans designed to expand any dungeon based games. As you said SamuelF has his own set of house rules that utilise Space Crusade style event cards and many others have droped in their ideas too.
We all have ideas for extra classes, new monster types, dungeon environments, traps and adventures, and we tend to pick and mix each others ideas to come up with a game that suits the way we (and our groups) want to play.
your ideas and contributions are of course more than welcome and I look forward hearing more from you 
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~