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Re: The Last Warmaster

Posted by Warlord Bhaird on Jun 14, 2011; 2:20am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/The-Last-Warmaster-tp6452207p6472539.html

I guess you could say my home version is something in between Warmaster & BattleMasters.
... Advanced BattleMaster maybe.
As you can see i just spray painted each army in one colour because i suck at painting.
Although it would be nice to have my armies professionally painted one day. See what happens.
GW still sell these models on their website but their prices still stink for such small minis.
Made the decision to only buy 1 of each unit type for each army.
So far i have High Elves, Dwarfs, Skaven, Lizardmen and a Chaos Mortals army being built now.
Supposed to be committed to the prices boycott but starting to think nothing will ever change at GW.

Have not mentioned anything about unit stats so far so here is the basic concept.

Each unit has very minimal statistics and additional abilities will be added later.
For Example:

DWARF WARRIORS
Type: Infantry (Infantry, Scouts, Cavalry, Fast, Chariots, Monsters, Artillery, Machines, Flyers)
Move: 1 (HEX)
C/R Fac: 2 (Combat/Ranged Factor is the number of 'Battle Dice' the unit rolls)
Armour: 5+ (This is virtually the same mechanic as Warhammer)
Stands: 3 (Each 'Stand' in a unit represents a 'Wound' so this is very different from actual Warmaster)

Command: None (Only Characters have a Command value that is used for break tests etc.)
Range: None (Only Ranged type units can shoot obviously)
Special: ??? (This is where little bonus powers can come into play after a few basic test games first)

Note: Each army has 3 Characters mounted on 40mm bases instead of Stands: Lord, Hero & Mage.
As i mentioned earlier there are NO point values so players just set up a whole pre-set army.
Depending on strategy and good die rolls a smaller army should be able to win against a large army.

For Example: The Dwarf army is much smaller than The Empire army so Dwarf players should employ strong defense tactics and deploy units such as Cannons or Slayers in narrow chokepoints etc.

Part of the Kallistra HEX terrain charm lies in the placing of terrain features before the game starts.
So i bought a whole stack of Hills, Escarpments & Mountains for this purpose.

...Those Dwarfs can feel very at home on my table with a Mountain stronghold to defend.

Need to order some Fortifications, Woods, Rivers, Bridges and Roads next!!!

Only the insane have the strength to prosper.
And only those that prosper truly judge what is sane.