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Re: Men and Magic, Monsters and Treasures, Underworld and Wilderness Adventures, plus supplements

Posted by Marchomer on Jun 13, 2011; 10:30am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Men-and-Magic-Monsters-and-Treasures-Underworld-and-Wilderness-Adventures-plus-supplements-tp4599289p6469656.html

I missed this post!
Some years ago I find the old D&D too... I don't remember where...
I really enjoyed reading all the booklets and the supplements, It was very interesting finding out the beggining of the RPGs!

Billiam Babble wrote
Check out the hit location rules,  page 7, Blackamoor Supplement.  :-o   I genuinely thought Runequest was the first to try Hit Locations  (I have Runequest I, by the way, I only realised a few years ago ... long-short story)
I remember I was impressed too when I saw these rules!
And did you see the Initiative/Round system in Eldritch Wizardry? It was accurate like the hit location rules but even more unusable!

I remember I was trying to make an Italian D&D  first edition merging all the stuff in these booklets! And I almost did it.... but I lost all the files during an unexpected HD format... (thank you micro$oft!)
By the way it was not a problem... AD&D 1st edition already is the result of all these booklets (with the bugs fixed, some extra details, no hit location rules and another uncomfortable Initiative/Round system).

Did you notice that Wisdom is quite useless in old D&D?
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +