Re: Night of the slightly unpleasant and smelly dead people.

Posted by messyart on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Night-of-the-slightly-unpleasant-and-smelly-dead-people-tp6279851p6289845.html

Weapons available for different classes; [Please note, unlike normal Necromunda, these guys are basically veterans, hence more possibilities]

Sharp-shooter;
Basic [May pick any and will have all ammo types available to it {Incl' hotshot pack for the lasgun & las pistol if taken below} Has a telescopic sight;
Special Rules
Double Short Range. A stationary fighter using a basic or
special weapon with a telescopic sight doubles the short
range of his weapon. ]
Pistol [Laspistol, stubgun or autopistol, any ammo available]
Knife
Frag Grenades

General rules in mind; [Sorry Bert, using those skills just makes it more a case of reading rulebooks, rather than just flicking your eye to a playsheet]
Trick-shot; The sharp-shooter has become feared amongst the living occupants in the underhive for being utterly precise.
He re-rolls failed to hits {One re-roll per shot]
Gun-master; His weapons all have a permanent ammo roll of of 3+ [Unless otherwise better]
Spotter; May forgo his turn of shooting to spot for any other ganger. They gain his ballistic skill for this turn.


Runner;
Basic [Autogun or a shotgun]
2 knives
Close combat weapon [Any and all available]
Frag grenades

General rules in mind;

Dodgy to be around;
Gains a 4+ save against any wounds against him, from any source.

Ain't no Zed gonna slow me down, ain't no way no how;
May sprint at full speed and still fire, though is only capable of using their weapon at the displayed short range if they do so. {thus is sprinting and firing a shotgun, they would be limited to a maximum range of 4".
They may declare the shot along any length of their journey when they reach the end of their movement.
To do so, simply trace a line along their path, any zombies within 4" of any point in that line may be shot.
If a grenade was thrown, the scatter will use 2D6. The same principle is used as above, though they still get their full thrown range.} (this needs to be written much better)

BONK;
Gains +2 combat modifier if they charged against their target.


Brick-wall;
Heavy Weapon [Any within accessibility, all ammo types available]
Special weapon [Any available, all ammo types]
Basic [Lasgun, autogun or shotgun and any ammo types available]
Knife
Frag Grenades

General rules in mind;
I'M BIGGER 'AN YOU, I'M 'IGHER IN THE FOOD CHAIN;
They gain an extra D6 to their sustained fire rules [If using a weapon with sustained fire] OR get another single shot [if using a missile launcher etc ] Only counts for "Heavy" weapons.

You can't outsmart BULLET;
If you spend all of your time playing with big guns, you will get to know their flaws.
Brick-walls gain a +1 modifier to all ammo rolls [stacks with Extra Ammo]

I PUNCH YOU WITH GUN;
Their heavy weapon will be used in close combat. It will. Trust me.
It grants +2 to their strength, but will take two hands to wield, thus cannot be combined with their knife.
If lost to a bad ammo roll, this ability is lost with it.


Brick Shithouse;
Massive sword/ club/ axe/ etc
5 knives
Pistol [Stubgun or autopistol & any extra ammo available]
Frag grenades

General rules in mind;
Shwwwiiinnnngggggggggggg!;
When outnumbered in close combat, the shithouse tends to flail his biggest weapon as hard as possible.
He gets +1 attack dice if fighting three or more zombies at once.

She's outta there~;
Against single zombies, the Shithouse takes a great enjoyment in dismemberment.
If you roll a 6 to wound in one on one combat, you have not only torn the zombie in half, but may well have sent bits of him flying far and wide.
Roll a D3, this is how many body parts have been sent through the air.
After the combat, the shithouse may essentially throw three "grenades" that use the following stats;
Str - 2
Dam -1
Save modifier -

Each has a range of 8" and will not scatter.

Throwing knives;
The shithouse may throw up to 4 of his knives, though only two per turn. [At different targets, if desired. May not be used alongside conventional firearms]
They have a range of 8" and use the following;
Str 4
Dam D3
Save modifier -
For every knife that hits, place a marker. If the Shithouse contacts the marker, he may reclaim his knife.


~ That will have to do for now. I will edit this later if I remember.
Share your thoughts. I know some of the rules seem a bit much, but they are individual characters for individual players. Means they're going to need a bit more than the basic lasgun to get through a horde.
Mankinds first mistake; Questioning why those around him, are dying.