Event Cards

Posted by messyart on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Night-of-the-slightly-unpleasant-and-smelly-dead-people-tp6279851p6289721.html

Gob... Er - ZOMBIES, ZOMBIES ALL AROUND;
{I am torn between the affects of this one.} Either 1 or 2;
1. Each zombie spawn point spawns D6 zombies EACH
2. An additional D6 is added to the spawn dice pool.

Let me aim that for you next time..;
Players rolls to hit in this turn are at +1
So rolls of 1 are discounted as having negative affects, etc.
{Named after my fav' companion in FO-New Vegas :3}

Second.. Third..
Final wind.;
Every zombie on the board, either down or pinned, gets back to its' feet without penalty.

Cavern collapse;
The roof crumblesd above and rains down in a deadly barrage.
the 10" template is placed roughly in the very centre of the playing area. It then scatters 3D6"
If the scatter dice rolls a hit, use the small tick on the target to show where it moved, but half the distance of the dice roll.

You're hit, you're bleedin'!;
One wounded ganger [elected by the players] regains one lost wound.

I ain't got time to bleed;
One ganger [Elected by players] gains toughness of five until he is wounded. Once wounded, it reverts to whatever it was prior.

They're coming out of the damn walls, man!;
3D6 zombies are placed anywhere along board edges.

SUDDENLY~
Snipers;
A hail of covering fire erupts from a nearby safehouse, blossoming amongst the undead in a beautiful show of gore.
2D6 hits are placed on any zombies on the board [Chosen by players]
They each suffer the following hit;
Str - 4
Dam - D3
Save - -2

Return of the Rat Pack;
Four Giant rats appear in a group along any board edge.

A distant rumble..;
Something ominous is heard far away, a growling tremour that deeply concerns the remaining gangers.
Roll a D3, this is the number of turns until a Zombie Ogryn appears.

A truly specialist day out;
"Doc" and "Brains" may reroll their attempts to aid teammates in this next turn.

"With great power, comes great responsibility";
A small clutch of 3 wolf spiders arrives along any one board edge.

Puppet Master;
One player [You may only pick between Brains, Da Boss or the Sharpshooter classes] may take control of up to 2D6 zombies, as long as they are within "6 of him. He controls them in his turn, and the GM cannot use them again in the turn this card is drawn.
They may be made to attack fellow zombies, or jump off of tall buildings.
Or beat up explosive barrels.


I will try to think up more. Tell me what you think of these~
Mankinds first mistake; Questioning why those around him, are dying.