Night of the slightly unpleasant and smelly dead people.

Posted by messyart on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Night-of-the-slightly-unpleasant-and-smelly-dead-people-tp6279851p6289695.html

Right, some ideas of "classes";
Sharp-shooter [Ranged basic gun specialist. Awesome aim, knows how to look after his guns better than anyone else, but is really not built for close combat]

Runner [Melee specialist. Fast, but weak and will not last in prolongued combat kinda guy]

Heavyl [Heavy weapons specialist. Gets increased sustained fire dice and a better chance with his ammo rolls, sucks in close quarters]

Melee [Close combat monster. He will turn zombies inside out with his bare toenails. But he is not the best with ranged guns, and is too hulking to move particularly quickly]

"Brains" [Generally a weak player, but he grants bonuses to the rest of the gang (Such as better to hit rolls, and better results on the injury table and ammo rolls due to being.. Generally more intelligent) He fields basic weaponry]

"Doc" [As his name suggests, he is a doctor, and as such grants a bonus to all other gangers when injured. His combat skills are practically 0, though]

"Da Boss" [All-around good fighter, thought limited in weaponry, and granting no bonuses]

"The kidd" [A very experienced juve. Go on, laugh. He just killed that zombie from 10 yards with a stone.
That's right. This damn kid can throw like a god.

Now imagine him with a handle of grenades. (He never rolls for scatter with grenades, and has an uncanny ability to keep finding more, be it by nicking it from fellow gangers, or just keeping a damn good eye out around him)]


Just some not-well-thought-about ideas :3
Each entry is a singular playable character and you may not take more than one of each per game.

I am working on events right now, and will see if any are worth posting [Will be done in another reply]
Mankinds first mistake; Questioning why those around him, are dying.