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Squats in Space Crusade (First Draft)

Posted by MortiS-the-Lost on Apr 04, 2011; 12:03am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Squats-in-Space-Crusade-First-Draft-tp6236998.html

This is the first draft of my rules for using Squats in Space Crusade they need a bit more work but are ready for play testing. The weapon options are based on the Squat miniatures that used to be available in the early 90s. I hope you enjoy play testing these rules if you get a chance, they are going to need at least 2 more equipment cards so any feed-back thoughts or ideas on that or the rest of the rules are welcomed.
 

Team Size: a Squat Throng consists of 1 Squat Commander, 3 Squat Warriors and 1 Squat with Heavy Weapon
Movement: All Squats including ones with heavy weapons move 5 Squares
Armour: All Squats have an Armour Value of 2

Squat Commander 


Bolter and Power Fist
Shooting: 2 White Dice
Close Combat: 2 Red Dice

Power Fist and Power Axe:
Close Combat: 3 White Dice, 2 Red Dice

Chainsword and Las Pistol:
Shooting: 1 White Dice, 1 Red Dice
Close Combat: 1 White Dice, 1 Red Dice


Squat Warriors


Close Combat: 2 White Dice

Bolter or Autogun: 2 White Dice

Lasgun: 1 White Dice (2 Shots Stacking)


Heavy Weapon Squat


Close Combat: 2 White Dice

Heavy Bolter: 2 Red Dice

Conversion Beamer: 2 Red Dice (Line of effect roll for each target) at first failure to damage then: 3 Red Dice (9 Square template roll once for all targets)

Lascannon: 1 Red Dice (3 Shots Stacking)

Multimelta: 3 Red Dice (Line of effect roll for each target)

Heavy Plasma Gun: 2 Red Dice 2 White Dice (Line of effect roll once for all targets)


Equipment 

Exo-Armour:
Your Commander has a suit of Exo-Armour increasing his Armour Value to 3

Targeter:
(As per normal)

Axes:
All your Warriors are armed with Axes which allow them to roll 1 extra White Dice in Close Combat

Extra Ammo:
Use this Equipment Card to cancel out the effect of the Out of Ammo event. Discard after use.

Bionic Eye:
(As per normal Imperial Fists Equipment)


Orders

Fire!
(As per normal)

Heavy Weapon!
(As per normal Imperial Fists Order)

Take Aim!
Allows each Warrior and Heavy Weapon Squat who Shoots this turn to re-roll 1 Dice

Close Assault!
(As per normal)

Running Maintenance:
Use this Order Card to cancel-out the effect of the Equipment Malfunction or Weapon Jammed events.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~