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Re: Space Crusade: The Rise of Chaos

Posted by Mezillious on Jan 18, 2011; 2:49pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-The-Rise-of-Chaos-tp5934242p5935795.html

We road tested some of the new squads and came up with some adjustments
- Khorne Berzerkers - Berzerkers roll 2 heavy weapons dice in hand-to-hand - they were just too inefficient using a red and a white, this makes them a credible threat

- Some kind of knockback effect when two commanders attack each other. When one meets another they generally hack away at each other until one is dead, which practically ends the game for that player. Thinking of an effect where if a commander injures another commander they are wounded and teleported a distance away - maybe 1 or 2 rooms, allowing a regroup.

- Also, extra alien event cards are needed to accommodate the larger board. Thinking of using some Eldar attack cards to use.

Future plans:
- Replace Alien Chaos Marine with a squad of Orc Shootas or something similar. Also, replace dreadnought with Killer Kan or something similar