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Re: wizard underpowered?

Posted by MortiS-the-Lost on Jan 16, 2011; 6:56pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/wizard-underpowered-tp5924694p5929721.html

my group too found that the wizard in HeroQuest runs out of spells too quickly

the MortiS Quest solution to HeroQuest's wizard problems is as follows:

The wizard gets to pick 6 spells from any of the Hero Lores (later we wrote our own spell's based on the 8 lores in Warhammer). Spells can be cast as many times as the wizard like (the wizard get to keep the spell cards), however ... to cast a spell the wizard must roll under their Mind Points on 2D6, if they roll over the spell is not cast and nothing happens. Should the wizard roll a double the spell must be discarded and may not be cast again for the rest of the game.

Please remember these rule are used in conjunction with my group's Fate rules which means spell casters will normally spend a Fate Point to re-roll a failed or miscast spell and the balance of the game reflects this
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~