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Re: wizard underpowered?

Posted by Marchomer on Jan 16, 2011; 6:17pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/wizard-underpowered-tp5924694p5929657.html

Billiam Babble wrote
*bows out*
*insufficient data on Hero Quest available at this time  ... click-whirr... beep*


LostamongtheBarrens wrote
I think Marchomer once told me he thought so to.
Yes I told! I can confirm!

LostamongtheBarrens wrote
I was thinking of updating the wizard, giving him a familar (or at least opportunity to purchase one) and the ability to purchase additional 'one off' spell scrolls between quests.  
In my HQ game (HACK! or HomerQuest like some players call it... ), I gave to the wizard the chance to "buy" a familiar, so he can cast (or stack) his spells through him. In this way the wizard can cast two spells in a round, so his attack power will be increased, in addition is highly recommended to put some scrolls and "totally / partial restore spells shrines" in the dungeon.
In my dungeon games these two things work pretty well.
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +