Space crusade roster sheet
Posted by
Apocalypsedreamer on
Dec 19, 2010; 11:23am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-crusade-roster-sheet-tp5849846.html
A coule of days ago me, Mort and some of his friends played a huge game of space crusade with the tyranid attack board included . after the game I was talking about making a campaign system for it ( even though there is already one in the book(but I didn't like that one so I made a more necromundary system).
Instead of having ranks and hounor badges you now have experience. Experience is equal to the amount of victory points each marine (eldar, chaos marine, tau etc) has gained in each of the games he has played in and as always experience means advances!!. The way to win a campaign is to be the first to get their taskforces total exp to a number (eg 1000) specfied by the GM/alien player.
Advancement
0-10-starting for every one
11-20
21-30
31-40
etc.
Every time a model goes up a level he rolls on the advancement table-
D12 Advance
1 +1 move
2-5 +1 white dice in close combat (if you roll on this advancement again swap out the white dice for a red dice in
close combat
6-9 +1 white dice when shooting (if you roll on this advancement again swap out the white dice for a red dice
when shooting)
10-11 +1 white dice to your armour value (if you roll on this advancement again swap out the white dice for a red
dice on your armour value)
12 new skill
D6 Skill
1 crack shot- re-roll one dice when shooting.
2 Hard as nails- re roll one dice when negating damage in close combat.
3 Disarm- Opponent rols one less dice in combat for the rest of game (to a minimum of 1).
4 Knockback-if you win a combat and have not killed your opponent then you may move it back one
square and follow up (not making an attack).
5 Skilled comander- you nay use tqwo order cards a turn.
6 Techie- May use one 1 use equipment card twice a game.
Roster sheet
space_c_rusade_roster.pub
tell me what you think and if I haven't been clear enough.
-][- Dreamer