Tau, Tyranids etc in Space Crusade
Posted by
Apocalypsedreamer on
Dec 14, 2010; 8:09pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Tau-Tyranids-etc-in-Space-Crusade-tp5834742.html
So since last Thursday I have been mulling over the concept of making rules for tau in space crusade and brodening the range of nids further than the good old genestealer-warrior combination.
Here are some Ideas
Tau
Fire warrior-6 squares
Armour- 2W
Combat-1W
Fire warrior Sargent (shas'el or whatever!)-6 Squares
Armour-2W
Combat-2W
Gun Drone-4 squares
Armour-1W
Combat------
(1/2? Pulse Carbine(s))
Shield Drone-4 Squares
Armour-2W 1R
Combat----------
Shield- All models in base contact with the Shield drone add 1 red weapons dice to their armour value
Weapons
Pulse rifle (standard)- 3W
Pulse carbine (one FW may swap out PR for a PC (does not count as heavy weapon))- 1W 1R
Burst cannon(heavy)-3W 1R
Flamer(rng 6/10? squares hits all in template(heavy))-1W 2R
Portable missile pod(heavy(awesome template of doom!!!))-2R 2W
Equipment
Bonding Knife- +1W (C)
Drone controller-may take one gun or shield drone
Shield generator-+1W (A)
Order cards
Fire- All models may shoot twice and move this turn
Onward for the greater good- All models may move twice this turn and fire
Shielded by truth- all models gain +1W(A) this turn
Tactical retreat- all models may shoot-move-shot this turn
photon grenades-as norm
melta bombs-as norm
edit
this should make the Tau rules more validated. I worked the weapons from the tau codex and think they are pretty close. looking foward for our game tomorow.
-][- Dreamer