Re: Space Crusade V’s SpaceHulk
Posted by Mezillious on Nov 30, 2010; 11:23pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-V-s-SpaceHulk-tp3980383p5790036.html
The main reason I chose to align the Chaos Marines with the Alien Player is that in the past 3 or 4 games with only 2 marine teams, we have had little trouble in wiping out most or all of the alien's blips and re-inforcements. It seems that with the addition of a 3rd marine team as well as a 4th team bent on the same goal, the aliens would no longer be a threat. I guess you could add scores for other marine teams, effectively making it every-man-for-himself which would change the game, but we have been playing co-operativley so far. If we get 5 tomorrow night we'll run with these rules and i'll let you know how it went.
Also if the chaos marines are taken out of the alien player's arsenal, it leaves the alien player with two (or four with re-inforcements) less heavy weapons which seriously impacts on the effectiveness of the alien player. At least if they are working towards the same goal the combination of alien player and chaos player present a very credible threat to teh marine players.
I'm looking for a game which will leave each marine team with maybe one or two marines if they're lucky, it's not going to be a walk in the park!