Re: COMMENT: back in the game...
Posted by
General Biakal on
Nov 29, 2010; 6:04pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/COMMENT-back-in-the-game-tp5775641p5785335.html
It was starting to cool as the dusk settled on the battlefield, the shouts and groans of the wounded drowned out by the scream of Med/Corps Valkyrie engines and the chugging of recovery tanks. Enoch Biakal yelled in turns into either his Vox or at one of the many runners waiting round his command post, the same position he had occupied during the brief but bloody action earlier that day.
it had started when the advanced force moved into the area of ruins next to a desert wadi. a huge dust cloud formed Enoch's front several hundred yards ahead, so he hastily formed up his forces and moved up both his support tanks and his Vendetta.
from the cloud came no less than TEN blood Angels vehicles- Razorbacks, Predators and even a Vindicator shot towards their position, over the ruins and moving fast.
luckily Enoch thought quickly and seemed to steal the initiative in the situation, sending the Vendetta down his right flank so it could pour fire into the sides of the enemy. Two Baal predators, armed with huge sophisticated flame throwers, clattered forwards at breakneck speed and pulled up only feet from the Guard positions.....well, i played a 1750pt battle against a very mech Blood Angels force.
it was an Kill Point battle fought on a spearhead scenario. luckily it was on a 8x6 table, with a very open centre.
It was actually the khemri table at lenton which is a funky ass table.
i lost, but only 8-6 which, to be honest i was ecstatic with. BA are rediculously overpowered and to be honest if i had an extra 500pts a win would have been difficult. on a normal 6x4 table most forces would just be pushed off the table in three turns- the BA tanks are FAST and shooty as fuck.
i found out Leman Russ tanks with a standard battle cannon actually make a mess of Rhino chassis. im starting to realise they are by far the best Russ option. cheap and with massive range.
the rough riders really shone as a counter assault shock unit. i just need to A. keep them in cover better and B. remember they hit on 4s not 5s. that oversight did dick me a little but mea culpa...
the ogryns proved useful too- they soak up LOADS of fire, shoot ok and can hit hard in combat. im a bit of a fan but the are not an automatic choice- they suit a more tailored list than an all-commers.
the vendetta turned out to be an inspired choice too- i was 50/50 taking it an dim glad i did. not only can 3 TL lascannons inthe flank cause som real damage but they seem to have a mystical ability to soak up fire.
in a few more turns though im sure my rapid firing plasmas might have made an impact on the space marines!
It was a very enjoyable game but i fear for the people who have to face the new overpowered Marine codex!
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch