Re: Hazard 54- a home-grown ruleset in need of playtesting!!
Posted by BobbieTheDamned on Nov 11, 2010; 10:37pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Hazard-54-a-home-grown-ruleset-in-need-of-playtesting-tp5722409p5730547.html
Sounds like a good start to the rules. Hopefully I'll be able to participate in playtesting at some point (hmmm might give me a reason to paint up some of my zombies too).
Couple of things you might want to consider are: giving a starting stat line that the players can then add to rather than giving them all the stat points. This will stop players doing characters with really min/max stats.
Adding proper classes at some point might be fun too, with special equipment and bonuses that are unique to them.
E.G.
Cricketer.
Bonus equipment: cricket bat. +2 to PA when equipped.
obviously there would be lots of others, cops and military members will obviously have useful skills but people like doctors who can patch people up would be cool. Store Clerics could get bonuses to looting shops (which is going to be pretty damn useful when that's where all the food and ammo is). There's a lot of options.