Posted by
MortiS-the-Lost on
Oct 30, 2010; 1:20pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Dragons-Warriors-RPG-tp5666253p5689458.html
First of all let me tells you where I'm comings from so far as Dragon Warriors goes

I first became aware of Dragon Warriors when I got books 2 & 3 among a bunch of adventure game books I bought. At first I made the mistake of thinking they where just another short-lived series of Fight Fantasy clones (due to their pocket-paperback format), but then I noticed the rather pretentious tag line above the title: “The Ultimate Role-Playing Game”. I'm still searching for the first book to this day, so the new re-print maybe the next best thing

Billiam Babble wrote
Dragon Warriors may be a bit simplistic for some folks, but it's got a solid feel to it.
yea from what I've seen it's a fairly strait forward system, it's design seems to be heavily influenced by D&D as 3D6 is used to generate the core characteristics and the Health Points are generated in a very similar way to Hit Points, but unlike D&D the tests are made by rolling under the characteristics on D20s (interestingly this mechanic is mentioned the first Gamers film – could they be playing Dragon Warriors? Who knows) the magic system is also heavily D&D influenced but a lot more simple in execution. It wouldn't surprise me if Morris and Johnson had sat down one day and 'Ok, lets do D&D our way, make it faster to play and easier to learn with less looking up required' and from that came Dragon Warriors, what I'm sure after they'd finished would have been to them “The Ultimate Role-Playing Game” playing in exactly the way they wanted it to. This seems to be how a lot of RPG systems at the time started – lets face it, early D&D was a mess of different rules put down into books by various conflicting authors – when the 'three barely understandable rules booklets in a box' had be out for a while, gamers started saying to each other 'that rule would work much better this way' and 'we can do better than this' and it's out of this that games like Tunnels and Trolls, Dragon Warriors and others were born, each group of gamers separately coming up with as little as a few house rules that made the system easier for them to as much as coming up with their own 'Ultimate Role-Playing Game'. This was long before the internet enabled us to discuss and swap our house-rules like we do here on tLatD, so having your games in a state ready to be published and read and played by others was a big thing.
Billiam Babble wrote
Also a quick skim through reveals another curiosity - I could be wrong about this - but you only play humans.
Billiam Babble wrote
Also this book is the complete article - i.e. one "core" rulebook - there are expansions but from I can tell they are not essential.
I don't know if this has changed in the new version, but in the paperbacks the first book gives you the option of playing as a Knight, Barbarian, Dwarf, or Elf. The second book give you the rules for spellcasters. Book 3 contains 3 adventures to run and later books seem to have contained the rules for other classes (mostly spellcaster variants). One nice thing about the paperbacks is that each book contained at least 1 new adventure to run that used the new rules.
Side note: it was the Fighting Fantasy introductory role-play system that only allowed you to play as humans (and only the one class too – Adventurer). Advanced Fighting Fantasy and articles in Warlock Magazine changed all this though
Billiam Babble wrote
The art is different, but there's still something very classy about Dragon warriors.
yea it's a shame, the original illustrations by Leo Hartas and others have that lovely Fighting Fantasy quality to them
Billiam Babble wrote
another thing I had forgotten about Dragon Warriors was that authors Morris and Johnson used to be notorious for using corners of the same world in most of the solo game books they wrote, regardless of publisher, making them a sort of franchise in their own right. Mortis may be able to help me out here with some references. ;)
yes the world apparently called 'Legend' (nothing to do with Tim Curry film of the same name) is the same on used in the Blood Sword series of books. Dave Morris also wrote the Fighting Fantasy book The Keep of the Lich Lord (which features a character called Lich Lord Mortis) and the Knightmare adventure books, based on one of my favourite childhood TV shows (more about the Knightmare books later in another post). However 'Keep of the Lich Lord' is set in the Fighting Fantasy world of Titan and the Knightmare books are set in the same fantasy version of 13th century Europe as the TV show). It should be noted however that a lot of the place names and creatures in Legend and Titan (and other FF worlds such as Orb) reflect each other, probably due to the great cross-over of authors and game designers on the various books and games – at the crux of it all being Ian Livingstone and Steve Jackson of course.
The Legend background itself is set in a fantasy version of the time of the Crusades and unlike many other fantasy settings carries heavy Christian and Islamic overtones along side the more staple fantasy and mythological elements you find in RPG settings. It also includes real-world historical figures and place names (in this respect it draws a lot of parallels with Knightmare).
As well as Blood Sword and Dragon Warriors, Dave Morris and Oliver Johnson also worked together on the Golden Dragon series and I suspect you'll see the influences of the Legend background there as well.
Billiam Babble wrote
I like these sorts of settings, but then I favour the slam of the broadsword when compared to the baroque hand-gunnes and ornate weapons of some RPGs.
I am more in favour of the high-fantasy Tolkienseque style settings with a little 'Conan' thrown in for good measure, but my favourite setting – The Warhammer World, manages to combine this with the 'baroque', 'Tudor' and 'black-powder' elements by having different races and regions with different levels of technological and cultural development. The shirtless Barbarian fights with Battle-axe and Broadsword along side the 'Arthurian' Knight, Tolkeinesque Wood-elf and Dwarf and the Wheel-lock slinging puritan-style Witch Hunter and they all charge into battle against the Morcockesque forces of Chaos (not to mention the Lovcraftian and Pratchett influences)– and yet some how it all manages to work together
... hmm I've gone off topic now... back to Dragon Warriors quick!

Billiam Babble wrote
I don't ever remember playing Dragon Warriors but still looks like one of the easier to play games on the market.
like wise I haven't played due to my lack of the vital first book, but from what I've seen I'd recommend people looking for a nice easy to run system with a retro feel give it a bash.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~