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Re: TSR's DragonQuest Adventure Game

Posted by aka-rabat on Oct 23, 2010; 7:37am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Playing-DragonQuest-Solo-tp5592353p5664913.html

I’ve also read Castle Ravenloft rules to write my DQ variant, and I think that DQ has more monsters, items, graphics, and more variety. It is also expandable with Thunder Rift modules and TSR big boxes…. (I’ve also bought a shrinkwrapped copy of Dragon’s Den).

The following is an example of text taken by TSR “Assault on Raven’s ruin” (Thunder Rift series). As you can easily imagine the whole text can be read, two goblin and two wolf figures will be used and put in the middle of the room, or wherever are put by the module. Use DQ rules complete with variant.
The behavior of the monsters is described in my variant rule.
For monsters stats use Dragon Quest cards or consider for every new monster contained in the module its own AC, HP, THACO (= fighting score in DQ), movement rate (TSR says that 10 feet are equal to one square) and Damage with the right dice (1d6).
For a new monster you can simply write the stats on a DQ blank card.
Naturally you will not meet Raven in his own room, but randomly in one of the rooms of the map. In any case you can choose to put him in the room dedicated by the module.
If you lack the paper figure of a new monster use a similar one from DQ.
For NPC prepare another blank card to sort knowing that if the character is evil it will attack, if is is good or neutral it will help heroes.

Here are new printable double-sized stands from other modules...  TSR 9363:
Here are new printable double-sized stands from other modules...  TSR 9363

" (...) Raven’s Ruin
Room 7: Dining room
(BOXED TEXT)
This large room was once a formal dining room. A large table surrounded by chairs sits in the center of the
room, and a cabinet full of dishes sits in a corner. As you look around the room, you hear a low growl.
As a pair of wolves comes around the end of the table, two goblins climb up and onto it. They do not look
happy to see you.
END OF BT
Raven’s notes: The formal dining room is done, with room for a dozen people to dine. I let myself be a bit mischievous and included a trap with one of the doors. Hopefully, I will remember not to use that door myself. Oh yes, the silverware drawer is also trapped, with a poisoned needle.
These goblins recently returned from a raid and have been counting their loot, hoping to hide away some
choice items before giving the rest to their hobgoblin leaders. They will command the wolves to attack and will
fight to the death to defend their loot.
Goblins (2): AC 6; HD 1-1; hp 4 each; MV 90‘ (30’); #AT 1; THACO 19; Dmg ld6 (short sword); Save as
Normal Man; ML 7; AL C; XP 5; Treasure see below.
Wolves (2): AC 7; HD 2 +2; hp 10 each; MV 180’ (60’); #AT 1; THACO 17; Dmg ld6; Save as Fighter:
1; ML 6; AL N; XP 25; Treasure Nil. (...)


In Thunder Rift modules is explained how to play D&D without a DM: simply read the boxed text whenever a player enters a room, then each player decides what to do. Once decisions are made, read the remaining text of the room. Rage of the Rakasta module (playable also as solo) precises that it can be used also “with the Dragon Quest game” with little adaptations.

I also create new characters using these cards and modifying the stats (Dragon Magazine 180 Free trading cards):
Dragon Magazine 180 Free trading cards