Battle in the Southlands- a Mortisquest skirmish battle report+ scenario

Posted by Apocalypsedreamer on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Battle-in-the-Southlands-a-Mortisquest-skirmish-battle-report-scenario-tp5662811.html

Ok before I start may I point out that I don't have a particularly good memory and I'm not very good at remembering things!!!!

Forces taking part:

My Dread pirates including:

1 Dread pirate captain,

1 Patchwork eel ( the name speaks for it self!),

6 assorted dread pirates,

and two ogres that I met in the pub and bribed with a thousand year old cornish pasty!!

MarkRG's Dwarfs including:

1 Dwarf noble thingy,

2 Troll slayers ,

and about 10 dwarfs .

Jen's lizard men including:

1 saurus champion,

1 skink champ'

about 12 skinks,

and 8 saurus.



The board was set up as a half a normal size wargame table with 8 pieces of marsh terrain. the lizzies set up in any part of the terrain and the dwarfs and dreads set up out of the terrain on differnt edges of the board.  The aim of the game was for the dwarfs or the dreads to find davie jones' footlocker and run off the other side of the board. If this had not been done in 10 turns the slaan mage many miles away had found the trace of the footlocker and teleported it into his slimy hands. The method of finding the treasure was very simple when a dread/dwarf had walked into a piece of terrain he would have the choice of  searching the terrain.  This is done by rolling 1D6 on a 6 he would found a piece of treasure then he could roll another 1D6 if he was a captain he would need a 5-6 to find the footlocker, if he was a creature he would need a 6 and if it was a particularly stupid creature or a normal troop he would need a 6. Note: you can search for the footlocker multiple times in the same terrain.  At the end of Jen's turn he may genarate D3 lizard men and place them in a piece of terrain.  

Turn 1

I won first turn and moved my dreads and ogres towards the nearest piece of terrain.  then I shot with my rifle, bow and pistolers killing around 4 skinks and wounding a saurus for one.  Unfortunately for me the terrain yielded no treasure this turn but only time would tell if any other prize would be found.

Mark moved his dwarfs foward in much the same way as I moved and charged straight in to combat with his troll slayers killing many in the slaughter ( but to be honest what do you expect!!) and again the terrain gave no treasure .

Jen charged his lizzies into combat with my dreads and inflicted 1 on my dread capt and my patchwork eel.  on the other side of the table he was charging into the troll slayers with his saurus and saurus capt inflicting 1 on the first T Slayer.
  Finally he generated 3 skinks on to the field of battle.

Turn 2-4

The battle in this one piece of terrain that my dreads were in was becoming a blood bath my dread captain had left unlife but his soul had remained tethered to that spot ( meaning that if another dread came into base contact he would return.)  the same happened to the ptch wrk eel.

Marks dwarfs were putting up a valiant fight keeping the lizzies from doing any damage to his numbers but also he found a sign of treasure but not the footlocker of doom.

jen fought well but the curse of unlucky dice rolling  had just wafted in through the door ( along with the smell of rustlers!!) and struck his dice in the smozzle may I say the only time I think I've seen that many shields is when dan rolled 1 skull out of five dice with a vampire!!!  6 lizzies returned for more ( we had taken pity and et him roll a D6 for generation by now!!).

Turns 5-7

My dread captain made his return and ran straight towards the next piece of terrain finding a source of treasure but not finding the footlocker (yet) Battle commenced as nomal with many falling on the lizzies side and not so many falling on the dreads side.

Life was much the same on the other side of the board battle being short and sweet for the lizzies and not so short for the dwarfs but then a catastrophe happened..... Bob the dwarf exlorer fell under the weight of many blades (blody lizardmen)

The lizard men had been bolstered by bobs death the dice rolling became considereably better. this was no different for the generation roll getting another six lizzies back.

Turn 8

Now I was feeling quite unlucky: Bob was dead and the treasure had been sparse but suddenly before i moved my pirate captain I rolled onre last dice to find the footlocker ( everlasting suspence)
....................................................................................................................................................................................................................................................................................................................................................................................................................And I rolled a 6 and being with in range of the table edge I ran like hell and won.

This is a really good scenario that we made up on the spot may I say thak you to Mark and Jen for making the game enjoyable and Mr Mortis for sugesting that i write it into a battle report thank you all ,

Dreamer.

Soz no pics!
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