Re: HACK! (HeroQuest house rules)

Posted by Marchomer on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/HACK-HeroQuest-house-rules-tp5627854p5659333.html

MortiS-the-Lost wrote
excellent stuff
Thanks!

I updated the post with the Fountains, the fixed version of the Characters and a little Bestiary (just for an example).
I updated  the conversion topic "WHFB creatures to HQ" too, with some converted skills for the Bestiary I upload.
As soon as possible I will re-update the topic.
I tested HACK! with the help of some friends of mine and it works fine.

Some bugs:
-Assassin works better if the assassination skill uses 5 and 6 combination on 3d6, instead the 6 6 6 roll.
-Dwarf gain 20% of gold pieces instead 10%.
-If in a room there's no trap or if every trap found is disarmed, any trap drawn from the treasure deck in that room can be ignored.
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +