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Re: Converting HeroQuest Monsters to DragonStrike

Posted by Marchomer on Oct 21, 2010; 2:14pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Converting-Warhammer-Creatures-to-HeroQuest-tp5079334p5658819.html

Some example of special Skills:

-Curse
When the monster dies, he explodes dealing a Fireburst Trap (see “Wizards of Morcar”).

-Fog
The monster is invisible and can't be detected unless he attacks.

-Paralysis
If the monster rolls a “6” during an attack, the character hit lose 1 round.

-Fear
The characters in the line of sight of the monster must, roll 7+ on 2d6, or he will immediately flee.

-Regeneration
The monster restore 6 of his Body Points per Round.

-Energy Drain
If the monster rolls a “6” during an attack, the character hit lose 1 Mind Point.

-Fire Breathe
Replace an attack, The Fire Breathe deals 4 attack dice (usually 4+) to every creature under the flamer template.

-Poison
If the monster rolls a “6” during an attack, the character hit lose 1 Body Point.

-Vomit
The monster can use this skill only one time. This attack deals 5 attack dice (usually 4+), the target can't defense.

-Scaly Skin
Add 1 Defence dice.
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +