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Re: TSR's DragonQuest Adventure Game

Posted by MortiS-the-Lost on Oct 21, 2010; 12:48pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Playing-DragonQuest-Solo-tp5592353p5658517.html

aka-rabat wrote
Someetimes I want to play an adventure strictly connected with the module map (reading at loud voice room description, etc.): I put only the monster cards described in the module eventually re-using them if finished (adding some custom card if necessary) and I prepare the big boss statistics (for example, Zanzer the magician).
Do you have a particular method for converting the D&D monster's/NPC's rules to work with DragonQuest? or do you simply rely on the systems being similar enough to work with each others rules?

aka-rabat wrote
To avoid these problems I could prepare a special pile of cards equal to the number of the rooms (for ex. 15); a pile randomly generated with for example five blank cards (=nothing happens), five monster cards, one boss card and four trap/object card, putting the boss card in the last three positions and mixing them (like in D&D Castle Ravenloft).
Good system, simple but effective - Warhammer Quest uses a similar method to make sure the Objective Room comes at the end of the adventure

so you've played the  new Castle Ravenloft game?
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~