Re: So Warmachine then...
Posted by
MortiS-the-Lost on
Oct 20, 2010; 3:47pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/So-Warmachine-then-tp5574994p5655462.html
You have a good point there about people making their own super powerful beardy characters and unbalancing the game or going against the background. And it's for that reason that most modern Wargames don't have character creation rules. As apposed to an RPG where character creation is often a big part of the game and there is less risk of unbalancing the game (as long as you have a good GM to keep the balance in check). Note that a lot of D&D modules do come with pre-generated characters though.
It's not the lack of character creation rules that bothered me though, it's the lack of generic leader/hero types for the Battle Groups. eg: there is no standard Lich Lord profile to which you can apply your own name, you have to field a named one, which is what I meant by the term Character (Lich Lord Venethrax, Lich Lord Asphyxious, Lich Lord Terminus). For example I can't make my Battle Group more personal by puting down a generic Lich Lord miniature (or a converted one) that uses a standard Lich Lord card for it's stats and call it 'Lich Lord Mortis'. But in 40k you could put down a converted female Inquisitor miniature on the table and have a Witch Hunter force lead by 'Madame Inquisitor M' using the standard Inquisitor stats (yes I know naming your characters after yourself is lame, I'm only using them as examples

).
Much in the same vane, the other thing I feel Warmachine lacks is equipment options and upgrades which would give you more flexible options for when you put your forces together. In games like 40k or WFB you can pay extra points to give particular troops/units/squads additional equipment (eg +20 points to give your Spacemarines Hallucinogen Grenades or +1 point per model to give your Orcs shields). Games like Mordheim and Necromunda give you further flexibility by allowing you to purchase your troops and then equip them with weapons purchased from an equipment list (I'm talking game rules wise here, not miniatures). Warmachine doesn't have this kind of flexibility, your Khador Winter Guard don't have the option to carry extra weapons, give their rifles more accurate sights or swap them out for 2 handed axes for instance.
Then again coming back to your point, this does make Warmachine a lot easier to play strait off once you've got the minis together (I've refrained from using the term 'out of the box' as that conjures up images of a pre-painted miniatures game like MageKnight

) you just put down the cards with the stats for your miniatures and away you go, no need to write up an Army List or Warband Roster
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~