Re: Space Crusade V’s SpaceHulk
Posted by
MortiS-the-Lost on
Oct 12, 2010; 2:05pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-V-s-SpaceHulk-tp3980383p5626829.html
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Mezillious wrote
The Space Crusade rule book states that the alien player may move each blip token up to 5 spaces on each turn, meaning that the aliens are very much a dynamic threat, being able to close in on heavy weapon marines.
Opp, my mistake! I seem to have missed that rule

ah! I see pg15!
Mezillious wrote
The rule book also does not state that the alien player must not know the identity of the blips, I always assumed that the alien player knew what the blips were and placed them strategically.
Conversely I've always assumed the opposite (that they are placed randomly) as their are no rules or guide lines for strategies or where to put particular kinds of blips to stop the Alien Player putting all the powerful stuff near a Marine's entry point and trapping them, preventing them from completing their objectives.
Don't get me wrong, I love SpaceCrusade, I just see room for expansion and improvement
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~