Re: PLAYTEST: first game of our homebrew rules: World War Z
Posted by
MortiS-the-Lost on
Oct 12, 2010; 12:48pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/PLAYTEST-first-game-of-our-homebrew-rules-World-War-Z-tp5625767p5626533.html
excellent stuff! looks like a lot of fun

what kind of changes did you make to the rules?
the Babes are a nice touch, a lot of people forget you need an objective to encourage players to move around the board and not just run to the exits in this sort of game. Have you thought about adding supply crates full of medi-packs, different kinds of guns and extra ammo as a secondary objective? maybe have them air-dropped in randomly worms style (scatter 4D6 from the centre)
I know your using them to stand-in for zombies, but I think 'nids make for great generic monsters in this kind of game, how about doing an alien infestation variant? like SpaceHulk on an open battle field, or why not go the other way: Survivors fighting off Zombies in a huge underground bunker complex with lots of narrow corridors and rooms full of supply crates to raid in the desperate struggle
I guess your looking to buy a fuck-load of zombies now then?
I recommend the new
Mantic Zombies £18 for a box of 30! and they look better than the Citadel ones too!
For the Babes and Survivors I'd goto EM4's
Future Skirmish range if you havn't already
maybe get some 28mm modern or near-future military trucks and paint them up as Zom-B-Gon vans!
I look forward to hearing more about WWZ
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~