Re: PLAYTEST: first game of our homebrew rules: World War Z
Posted by
General Biakal on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/PLAYTEST-first-game-of-our-homebrew-rules-World-War-Z-tp5625767p5626491.html
yeah its not bad. the trick is to keep moving and if you are locked into combat get out as soon as you can. zombies are either hit and knocked down, returning next turn, or headshot, which kills em. on a shotgun, using the flame template, the front rank of zombies under the template are knocked down on a 2, headshot on 6. with an assault rifle, 3/4 is nocked down and 5/6 are headshots... etc. there are loads of zombie gaes out there but we wanted our "own".
each weapon has a "carry value" and each gender has a "carry load", so men can carry more than women, but women are faster in combat and move faster over the board. once we have some decent rules down i will put them up here.
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch